Creating Shaped Windows Using Regions with Win32

Tuesday Jun 3rd 2003 by Sanchay Banerjee

Learn how to create a shaped window using a bitmap image file.

Environment: VC6, Windows 9x/NT/2000/XP

This article shows how to create a shaped window using a bitmap image file and using the mouse to drag it.

The basic scheme is to scan a bitmap image data, skip over the transparent pixels, and create the region when a non-transparent pixel is found. For subsequent non-transparent pixels, the region is combined with the previous one. The transparent pixel is a particular color value of the pixel that is not used to create the window.

Getting Started

The first requirement is to create a bitmap image using image editors such as MSPaint, Photoshop, and so forth. This bitmap must have, apart from other colors used, one color that is to be interpreted as a transparent color by the application program. For example, white means a pixel RGB value of RGB(255,255,255). So, the program will skip all the bitmap data corresponding to this color for processing.

Understanding the Application

We start by creating a modeless dialog box:

HWND hwndDlg = CreateDialog(hInstance,
                            ghWnd, (DLGPROC)DialogProc);

The next step is creating the region window. This includes loading the bitmap image file into memory and obtaining information about the bitmap image (such as the width and height of the image.)

HANDLE hBitmap = (HBITMAP)LoadImage(GetModuleHandle(NULL),
                                    imageFile, IMAGE_BITMAP, 0, 0,

To create the region, the bitmap data is scanned and all the RGB color values corresponding to the transparent color are skipped from processing. For all the other color values, their corresponding logical coordinates are used to create the region.

//create an empty region
hRgn = CreateRectRgn(0,0,0,0);
//Create a region from a bitmap with transparency colour of white
//change the pixel values for a different transparency color
//ex - RGB(0,0,0) will mean a transparency color of black.. so the
//areas of the bitmap not used to create the window will be black
COLORREF crTransparent = RGB(255, 255, 255);

int iX = 0;
int iRet = 0;
for (int iY = 0; iY < bmpInfo.bmHeight; iY++)
    //skip over transparent pixels at start of lines.
    while (iX < bmpInfo.bmWidth && GetPixel(hdcMem, iX, iY)
              == crTransparent) iX++;
    //remember this pixel
    int iLeftX = iX;
    //now find first non-transparent pixel
    while (iX < bmpInfo.bmWidth && GetPixel(hdcMem, iX, iY) !
              = crTransparent) ++iX;
    //create a temp region on this info
    HRGN hRgnTemp = CreateRectRgn(iLeftX, iY, iX, iY+1);
    //combine into main region
    iRet = CombineRgn(hRgn, hRgn, hRgnTemp, RGN_OR);
    if(iRet == ERROR)
    //delete the temp region for next pass
  }while(iX < bmpInfo.bmWidth);
  iX = 0;

After the region is created, the window region is set by calling SetWindowRgn,

iRet = SetWindowRgn(hwndDlg, hRgn, TRUE);

and its position is set by calling SetWindowPos:

iRet = SetWindowPos(hwndDlg, HWND_TOPMOST, iX, iY, bmpInfo.bmWidth,
                    bmpInfo.bmHeight, NULL);

Finally, render the bitmap image into the region by calling the function BitBlt.

BitBlt(hdcDest, 0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, hdcMem,
                0, 0, SRCCOPY);

Dragging the Window

The window is dragged by handling messages in the dialog procedure:

  mouseState = 1;
  return TRUE;
                MAKELPARAM( CursPt.x, CursPt.y));
    mouseState = 0;
  return TRUE;


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